You’ll then get to work identifying issues with the car, and then remedy said issues through taking away old and broken parts, and replacing them with new ones via a slot-in/slot-out mechanic. Starting off, you’ll select the car that you want to work on, and once delivered, will then move it to the area that you want to fix it up. In fact, the only real issue you’ll need to keep a tab on is your cash, and the amount you have left, but even then, there’s plenty to do to keep things nice and afloat. Speaking more specifically about the car work, I wont go into full detail because you can literally strip a car down to nothing, but the general functionality as to how everything works is easy and simple to accomplish. Simulators are well known for being overly complicated, or even far too obtuse at times, so it was refreshing to find one that’s not only in-depth and engaging, but accessible. The whole progression system is fluid, easy to digest, yet still robust. This can be anything from speed improvement, allowing for faster unscrewing of bolts and screws, right through to something more mechanically useful, such as examining problems more swiftly. These points will accumulate, and once you hit a required amount, you’ll earn a single skill point that you can then use to level up your overall build. It’s a neat structure.Įssentially, this means that something as basic as taking off a part, or even replacing a component, will earn you some points. Pretty much everything that you do in the game will net you points that, in a roundabout way, go towards leveling you up. The more time you put in, the deeper the game gets, and before long, you’ll be leveling up and earning skill points to upgrade and expand your garage and its capabilities. Yes, this could have been reserved for the tutorial, but it works well nonetheless. Starting out, you begin work in a basic garage with nothing but simple jobs to accomplish change brake pads, change oil filters, and more besides. Once complete, however, you’ll be able to test out the car, and then from thereon out, the real work begins. That sounds basic, but in practice, it really does help to have a more hands-on approach in a game of this type. Finishing the tutorial consists of fixing up one of the two cars available refill the oil in one car, or, build an engine of a car in the other. Whilst the tutorial doesn’t really teach you the fundamentals, it does let you enjoy a fully unlocked garage and will show you everything that can be earned and utilized in the main event. Here, you’ll get a helpful tutorial that provides great support for those (like me) wet behind the ears. If you’re a newcomer, I would certainly recommend starting from Normal. You’ll get roughly the same experience from either or, and all are fairly self explanatory as far as game modes go. There’s a few modes to select from Normal, Normal w/o Tutorial, Sandbox, and Expert. There’s no story in the traditional sense of the phrase, but instead, a general framework that sees you running a near constant cycle of fixing up motors. Here, newcomers are welcomed with open arms, and given all the insight they need to ensure that they have a level footing with genre veterans. I’ll say this, for a game that attempts to simulate something that’s already as tough to understand as it is, Car Mechanic Simulator does an incredible job of feeding you into the experience. If you never knew how to fix up cars but always wondered what the fuss was about, or, whether it was as complex as it looks, this is your chance to find out. How much of that is true? Most of it, actually. Car Mechanic Simulator, as alluded to in the title, allows you to take on the role of a car mechanic, and has you building and expanding your repair service empire in what’s described as an incredibly detailed and highly realistic experience. Safe to say, if you want to enjoy the simulation of something specific, chances are, there’s a game that will scratch that itch. There’s a simulator for just about anything and everything these days from cooking and farming, right through to something more outlandish, such as the upcoming Bee Simulator.
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